﻿using System.Windows.Input;

namespace BaseControls
{
    /// <summary>
    /// Base class for any story levels.
    /// </summary>
    public class BaseStory : HogBaseLevel
    {
        public BaseStory()
        {
            this.MouseLeftButtonUp += new MouseButtonEventHandler(BaseStory_MouseLeftButtonUp);
        }        
        void BaseStory_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
        {
            base.FinishLevel(sender);
        }        
    }     
}
